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appareil dans lequel on place le pénis, et qui fait le vide grâce à un système d’appel d’air
l’érection ainsi obtenue est maintenue par un anneau de compression situé à la base du pénis
avantages: érection sans apport pharmacologique et assurée
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inconvénients: pas très glamour, cher (300 euros non remboursés) et nécessite un entrainement préalable
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que faire, lorsque les traitements oraux, de type viagra, se révèlent inefficaces? des solutions existent
utiles, à défaut d’être glamour
même si les clichés veulent que les hommes souffrant de troubles de l’érection aient tous un problème psychologique les empêchant d’avoir une érection, ils ne sont en réalité que 20 %
et parler. de trouble psychologique est bien éloigné de la vérité
on parle de causes d’origine psychologique ou psychogène
les hommes souffrant de troubles de l’érection d’origine psychogène peuvent très bien être totalement sains, tant sur le plan psychique que physique et ne verraient aucun bilan positif à utiliser du viagra 50 mg
et pour aller plus loin, effectivement, 80 % des hommes souffrant de troubles de l’érection ont un problème de santé ayant déclenché la dysfonction
il s’agit dans ce cas-là des symptômes d’une maladie relativement grave nécessitant un traitement médical adapté (à l’aide de viagra générique par exemple)
comme pour la dysfonction d’origine organique (résultant de problèmes de santé, de traumatismes physiques, etc) la dysfonction érectile d’origine psychogène est également l’impossibilité permanente ou récurrente d’avoir et de maintenir une érection
ces troubles peuvent être particulièrement difficiles à expliquer et à cibler, car généralement, l’homme ne souffre d’aucune pathologie physique
généralement, car il peut effectivement arriver que les troubles de l’érection d’origine organique et psychogène soient liés et dans ce cas un traitement médical à base de viagra peut être indispensable
les hommes. souffrant de ces troubles peuvent généralement retrouver leurs capacités érectiles sans

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most prestigious success in the company was through his design of simpler toys and the series of game & watch systems, and he had similar aspirations for the game boy project
because remember how much replay value tiger handhelds had? for that matter, remember tiger handhelds at all?

ultimately, yokoi’s hope was to move the company away from the console game market altogether
he was frustrated by elaborate role-playing games and action platformers with inconvenient things like “plot” and “distinguishable characters,” which he felt wound up too much like “interactive movies” and less like actual, you know, games
clearly he longed for the nuanced experience of pong
it was also yokoi’s idea to make the system black-and-white, even though they absolutely had the technology to make it color
he intended for it to be a handheld system, not much more complicated than the old game & watches, with the opportunity to play simpler, more retro-style games
it was only through okada’s persistent protests against his company superiors that the project was fleshed out into the handheld system that almost immediately dominated the market, even above technologically superior, color handhelds of the time
the allegedly migraine-inducing 3-d game system virtual boy is considered one of nintendo’s biggest, most confusing flops
folks familiar with more modern vr gear would find the virtual boy’s static standing bipod configuration baffling
“how does this even count as ‘virtual’?” you might ask, which is very likely what customers that avoided the system as if it was poisoned thought as well
in the mid ’90s, thanks to things like lawnmower man and johnny mnemonic, fascination with the capabilities of virtual reality landscapes was on the rise
in response, a company called reflection technology started work on a monochromatic led-based display called the private eye, that was relatively cheap to manufacture and relatively low resource-consumption to maintain
if you ever wondered why the display of the virtual boy was red and black, it was because of this oscillating led technology, and not some sort of illuminati conspiracy to burn people’s eyes out
after a few years shopping the technology around, they found themselves at the desk of gunpei yokoi
at this point, well after the success of game boy, yokoi had moved away from engineering and into r&d, but this particular project caught his eye because of the simple monochromatic display combined with a futuristic look and appeal
he presented the project to the higher-ups, and the project was greenlit
unfortunately, problems began from the moment they started building
tons of lag and the heavy shielding around chips (because of worries about emf radiation that close to a customer’s brain) caused the abandonment of a more “goggle-like” vr system, in favor of the unpopular table-top model
they couldn’t secure a more powerful cpu system for it, either, settling for a game boy-like battery-powered chipset which was feeling pretty archaic by 1995
studies over whether the system would be harmful to customers’ eyes (it wasn’t, though it sure felt like it after an hour playing the thing) could not be completed in time, reducing customer faith in the product
even the name set it up for failure, because it wasn’t virtual and it sure as hell wasn’t the game boy
a premature release of the system, which hadn’t been completed to project goals, ultimately rang the death knell of the product
mentioned once in a few early-90s gaming magazines and then never, ever again, the abandonment of the super nintendo cd system is one of the most colossal and embarrassing missteps in company history, a source of unforeseen consequences as severe as when jack napier fell into the chemical vat in batman
nintendo was working together with sony to create a cd-based system that could have been the most impressive video game console on the market
unfortunately, the agreement they had with sony was sub-optimal, as far as nintendo was concerned, so they were looking to back out of the project
instead of re-negotiating the deal, they snuck around their contract and collaborated with philips cd to make literally the worst games ever released in human history
it didn’t work out great for philips either, who wound up losing a billion dollars producing this awful franken-system nobody liked
basically, nintendo soiled themselves because the bathroom was out of toilet paper
this double-dealing caused sony to break their contract and independently develop the playstation, which ushered in an entirely new era of video games that nintendo was now (and still is) behind in
companies like square dropped nintendo like a rock soon as they realized the quality of games they could release on cd, over nintendo’s continued insistence on cartridges
which is basically like … um … we don’t really have an analogy for that level of screwup
in 2006, nintendo released the wii console, with its innovative controller … that many users found themselves inadvertently flinging across the room, smashing valuables and giving family members concussions because of faulty wrist straps
this led to a massive class-action lawsuit, which revealed that nintendo was fully aware of the design flaw before release, but went ahead with the release anyway, presumably because you gotta make dat money money somehow
nintendo attempted damage control, by offering to replace the wrist straps of 3
2 million already purchased controllers, but the lawsuit continued for years, racking up untold legal fees until it was eventually dismissed in 2010
the judge who dismissed it, by the way, claimed that the strap might have never been designed to keep the controller from flying out of your hands, but rather simply be a convenient way to hold onto your controller so you don’t lose it
that’s what all those warnings in our wii games about tightening the strap were about
so you don’t lose them behind the couch cushions
starting in 2015, popular youtube game review channels received a shock, as multiple takedowns of their videos came specifically from nintendo-based properties
considering the work and creation of these videos amounted to a lot of these reviewers’ livelihood and income, it sparked a lot of outrage
this led to many of these content creators swearing off ever reviewing a nintendo game ever again
so … good job?

dmca notices on youtube are getting noticeably out of control, to the point where companies are issuing takedown notices on their own videos, due to shoddily executed automation
it’s bonkers, and it does little for brand loyalty when it’s done against fair use material
basically, “fair use” protects works that use small bits of a source to add another level of critique, like with a review, academic analysis, or parody
imagine a movie review where they couldn’t show clips, and you can understand how necessary it is to see the property being reviewed
while prevention of piracy is definitely a worthwhile concern, nobody can argue that watching a video review of a game being played distributes an illegal facsimile of it
people watch these reviews to make purchase decisions, for help with areas they’re stuck on, or simply to watch the charismatic reviewers goof off
shutting down these reviews provides no benefit to nintendo, while also cutting off free marketing viewed by millions of potential fans/consumers
in the pre-internet days, finding game hints was either a matter of dubious word-of-mouth, slogging through until your frantic button jamming produced results, or shelling out cash
you could subscribe to various gaming magazines, but there was a delay between game and magazine release, and they may not even cover the game you are looking for
what if you needed to know about a specific game right away?

enter the nintendo hotline
in the ’80s, everyone from freddy kreuger to motley crue had a pay-per-minute hotline you could call, and nintendo power magazine was no different
at those prices (yes, kids, you once had to pay for individual phone calls), you’d expect to be speaking to someone with an inside line to game companies and distributors for the best player info
unfortunately, you’d be getting someone not a whole lot different than any other call center customer service agent you may encounter
according to former counselor sean bloom, all it took to get the job was heading to his local temp agency, growing a mullet, and filling out a test to prove he knew what the whistle does in the original legend of zelda
recently, an authentic in-company counselor guide turned up in a collection in seattle — while you would expect a bible of inside-scoop tips & hints, in actuality it was a pile of maps and notes written by hand, and pages torn from nintendo power strategy guides
so if you had a subscription and never threw anything away, you already had all the info the hotline people did
even so, it still sounded like a really sweet gig, although we might have second thoughts about all the mullets
they started out making playing cards associated with the yakuza
they also owned “love hotels” which are exactly what they sound like
they spent the 1960s and 1970s struggling with finding successful products
iconic characters were often (unflatteringly) crafted after real people
the game boy was originally intended as a cheap short-term project
the virtual boy was doomed before it could even get off the ground
nintendo basically created their own biggest competitor through bad business deals
nintendo knew wii straps would break before the system release
nintendo has been filing dmca notices against popular youtube reviewers, insuring their games won’t be reviewed
the nintendo hotline counselors barely knew what they were doing
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ce jeu de stratégie tactique suit une série de tueries dans des fêtes à travers les États-unis
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dans la grande tradition des jeux de furtivité, votre but principal est de ne pas être surpris dans votre tentative d’éliminer silencieusement une par une des victimes sans méfiance
danser et se mêler à la fête est essentiel au cours des situations de suspicion
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