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café par jour
c’est en tout cas la conclusion d’une équipe de chercheurs de l’université de houston au texas (États-unis), auprès d’un échantillon représentatif de 3724 américains
 les hommes de plus de 20 ans qui boivent deux à trois tasses de café par jour ont tendance à avoir moins. de problèmes pour bander que ceux qui s’abstiennent d’en boire
on préconise environ quatre à six tasses de thé pour obtenir la même quantité de booster que dans 2/3 cafés
littéralement, « anneau de queue », est un anneau pénien en plastique ou en acier, à placer avant érection à. la base du sexe de l’homme, avant même les testicules (et non pas sur la queue)
il  prolongea l’érection et augmente la taille du sexe
parfois, il retarde aussi l’éjaculation
il est utile pour ceux que le préservatif fait débander, ou qui désirent optimiser leur endurance sexuelle
si vous souhaitez malgré tout visualiser des photos gênantes vantant les bienfaits de matériels de boutiques spécialisées tel les pompes à pénis, il y en a sur amazon, dans tous les sex-shops et aussi ici (celle là est ouf)
Ça peut aider, mais c’est surtout la sensation d’aspiration qui est. plaisante, ce qui ne résous pas vraiment le problème…
il existe désormais des médicaments efficaces pour palier les difficultés d’érection, mais ces traitements n’agissent que si les déficiences sont d’origine «mécanique»
la biologie de l’érection est au centre des attentions avec l’arrivée du viagra, premier inhibiteur de phosphodiestérase v (ipde5) en 1998, rapidement suivi de ses petits frères, levitra et cialis, puis spedra plus récemment
une prise de vasodilatateur a un retentissement sur le cerveau en diminuant l’anxiété, ce qui en retour facilite l’érection
la testostérone a un effet positif sur l’érection
si son niveau est trop bas, des compléments existent
il existe aussi une crème stimulante : une goutte de vitaros peut-être déposée au-dessus de l’ouverture (le «méat») à l’extrémité du pénis tenu à la verticale
l’effet apparaît dans les cinq à 30 minutes suivantes et sa durée, d’environ une à deux

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in the seattle mariners to a group of investors led by mobile phone businessman john stanton for $640 million
after the announcement of the mobile game super mario run in september 2016, nintendo’s stock soared to just under its recent high point after the release and success of pokémon go earlier in the year, something noted by journalists as even more significant than pokémon go, as super mario run was developed in-house by nintendo, which was not the case with pokémon go
[68] in a december 2016 interview prior to the release of super mario run, miyamoto explained that the company believed that with some of their game franchises, “the longer you continue to make a series, the more complex the gameplay becomes, and the harder it becomes for new players to be able to get into the series”, and that the company sees mobile games with simplified controls, such as super mario run, not only allows them to “make a game that the broadest audience of people could play”, but to also reintroduce these properties to newer audiences and draw them to their consoles
on 20 october 2016, nintendo released a preview trailer about the nx, revealing the official name to be the nintendo switch
[70] according to fils-aimé, the console gave game developers new abilities to bring their creative concepts to life by opening up the concept of gaming without limits
[71] in december 2016, nintendo released super mario run for ios devices, with the game surpassing over 50 million downloads within a week of its release
kimishima stated that nintendo would release a couple of mobile games each year from then on
in september 2017, nintendo announced a partnership with the chinese gaming company tencent to publish a global version of their commercially successful mobile game, honor of kings, for the nintendo switch
the announcement lead some to believe that nintendo could soon have a bigger footprint in china, a region where the switch is not sold and is largely dominated by tencent
[73] in november 2017, it was reported that nintendo would be teaming up with illumination entertainment, an animation division of universal pictures, to make an animated mario film
[74][75][76] in april 2018, nintendo announced that kimishima would be stepping down as company president that june, with shuntaro furukawa, former managing executive officer and outside director of the pokémon company, succeeding him
released in 1977, japan’s highest selling first generation console is nintendo’s color tv game, with over three million units sold
the nintendo entertainment system (abbreviated as nes) is an 8-bit video game console, which released in north america in 1985, and in europe throughout 1986 and 1987
the console was initially released in japan as the family computer (abbreviated as famicom) in 1983
the best-selling gaming console of its time,[79] the nes helped revitalise the us video game industry following the video game crash of 1983
[80] with the nes, nintendo introduced a now-standard business model of licensing third-party developers, authorising them to produce and distribute games for nintendo’s platform
[81] the nes was bundled with super mario bros
, one of the best-selling video games of all time, and received ports of nintendo’s most popular arcade games
nintendo also produced a limited run of the nes classic edition in 2016
the nes classic system was a dedicated console modelled after an nes with 30 built-in classic first- and third-party games from the nes library
by the end of its production in april 2017, nintendo shipped over two million units
the super nintendo entertainment system (abbreviated as the super nes or snes) is a 16-bit video game console, which was released in north america in 1991, and in europe in 1992
the console was initially released in japan in 1990 as the super famicom, officially adopting the colloquially abbreviated name of its predecessor
the console introduced advanced graphics and sound capabilities compared with other consoles at the time
soon, the development of a variety of enhancement chips which were integrated onto each new game cartridge’s circuit boards, progressed the snes’s competitive edge
while even crude three-dimensional graphics had previously rarely been seen on home consoles,[82] the super nes’s enhancement chips suddenly enabled a new calibre of games containing increasingly sophisticated faux 3d effects as seen in 1991’s pilotwings and 1992’s super mario kart
argonaut games developed the super fx chip in order to replicate 3d graphics from their earlier atari st and amiga starglider series on the super nes (more specifically, starglider 2),[83] starting with star fox in 1993
the snes is the best-selling console of the 16-bit era although having experienced a relatively late start and fierce competition from sega’s mega drive/genesis console
nintendo also released a limited run of the super nes classic edition in september 2017 through the end of the year
like the nes classic edition, the super nes classic edition is a dedicated console with 21 built-in games from its library, including the never-before-released starfox 2
the nintendo 64 was released in 1996, featuring 3d polygon model rendering capabilities and built-in multiplayer for up to four players
the system’s controller introduced the analogue stick and later introduced the rumble pak, an accessory for the controller that produces force feedback with compatible games
both are the first such features to have come to market for home console gaming and eventually became the de facto industry standard
[84] announced in 1995, prior to the console’s 1996 launch, the 64dd (“dd” standing for “disk drive”) was designed to enable the development of new genre of video games[85] by way of 64 mb writable magnetic disks, video editing, and internet connectivity
eventually released only in japan in 1999, the 64dd peripheral’s commercial failure there resulted in only nine games being released and precluded further worldwide release
the gamecube (officially called nintendo gamecube, abbreviated ngc in japan and gcn in north america) was released in 2001, in japan and north america, and in 2002 worldwide
the sixth-generation console is the successor to the nintendo 64 and competed with sony’s playstation 2, microsoft’s xbox, and sega’s dreamcast
the gamecube is the first nintendo console to use optical discs as its primary storage medium
[86] the discs are similar to the minidvd format, but the system was not designed to play standard dvds or audio cds
nintendo introduced a variety of connectivity options for the gamecube
the gamecube’s game library has sparse support for internet gaming, a feature that requires the use of the aftermarket nintendo gamecube broadband adapter and modem adapter
the gamecube supports connectivity to the game boy advance, allowing players to access exclusive in-game features using the handheld as a second screen and controller
the wii was released during the holiday season of 2006 worldwide
the system features the wii remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions
another notable feature of the console is wiiconnect24, which enables it to receive messages and updates over the internet while in standby mode
[87] it also features a game download service, called “virtual console”, which features emulated games from past systems
since its release, the wii has spawned many peripheral devices, including the wii balance board and motion plus, and has had several hardware revisions
the wii family edition variant is identical to the original model, but is designed to sit horizontally and removes the gamecube compatibility
the wii mini is a smaller, redesigned wii which lacks gamecube compatibility, online connectivity, the sd card slot and wi-fi support, and has only one usb port unlike the previous models’ two
the wii u, the successor to the wii, was released during the holiday season of 2012 worldwide
[90][91] the wii u is the first nintendo console to support high-definition graphics
the wii u’s primary controller is the wii u gamepad, which features an embedded touchscreen
each game may be designed to use this touchscreen as supplemental to the main tv, or as the only screen for off-tv play
the system supports most wii controllers and accessories, and the more classically shaped wii u pro controller
[92] the system is backward compatible with wii software and accessories; this mode also utilises wii-based controllers, and it optionally offers the gamepad as its primary wii display and motion sensor bar
the console has various online services powered by nintendo network, including: the nintendo eshop for online distribution of software and content; and miiverse, a social network which can be variously integrated with games and applications
as of 31 march 2018, worldwide wii u sales had totalled over 13 million units, with over 100 million games and other software for it sold
on 17 march 2015, nintendo announced a new “dedicated games platform with a brand new concept” with the codename “nx” that would be further revealed in 2016
[49][51] reggie fils-aimé, president of nintendo of america, referred to nx as “our next home console” in a june 2015 interview with the wall street journal
[52] in a later article on 16 october 2015, the wall street journal relayed speculation from unnamed inside sources that, although the nx hardware specifications were unknown, it may be intended to feature “industry leading” hardware specifications and include both a console and a mobile unit that could either be used with the console or taken on the road for separate use
it was also reported that nintendo had begun distributing software development kits (sdks) for nx to third-party developers, with the unnamed source further speculating that these moves “[suggest that] the company is on track to introduce [nx] as early as [2016]
“[53] at an investor’s meeting on 27 april 2016, nintendo announced that the nx would be released worldwide in march 2017
[54] in an interview with asahi shimbun in may 2016, kimishima referred to the nx as “neither the successor to the wii u nor to the 3ds”, as well as it being a “new way of playing games,” but it would “slow wii u sales” upon reveal and dissemination
[55] in june 2016, miyamoto stated that the reason nintendo had not released any information on the “nx” up until that point was because they were afraid of imitators, saying he and nintendo thought other companies could copy “an idea that [they’re] working on
“[94][95] the same day, kimishima revealed during a q&a session with investors that they were also researching virtual reality
[57] on 19 october 2016, nintendo announced they would release a trailer for the console the following day
[96] the next day, nintendo unveiled the trailer that revealed the final name of the platform called

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